BEGIN:VCALENDAR
VERSION:2.0
PRODID:icalendar-ruby
CALSCALE:GREGORIAN
X-WR-CALNAME:Ryan Whitby: Exquisite Corpse
X-WR-TIMEZONE:Eastern Time (US & Canada)
BEGIN:VEVENT
DTSTAMP:20260518T215241Z
UID:tag:localist.com\,2008:EventInstance_49238306815492
DTSTART;VALUE=DATE:20250416
DESCRIPTION:Exhibition Abstract\nP1: I begin with a system.\nA1: I interpre
 t the system as something else.\nA2: I reflect it back with too much symme
 try.\nA3: I rearrange it until it breaks.\nA4: I watch the fragments fall 
 into pattern.\n\nExquisite Corpse stages a series of surrealist parlor gam
 es between one designer and four AIs. Each game begins with a generative\,
  rule-based system—tiles\, scripts\, procedural forms—then is passed f
 rom one machine to the next\, each trained not to follow instructions but 
 to interpret.\n\nThis is a conversation between scaffold and skin. One app
 roach builds from the bottom up\, assembling complexity through constraint
 . The other works in reverse: scanning for resemblance\, projecting intent
 ion\, and filling in gaps based on precedent.\n\nThe results don't resolve
 —they drift. Shapes become suggestions. Networks become faces. These exe
 rcises generate meaning not through clarity but through collision: between
  code and coincidence\, between logic and its misreading. What emerges is 
 a new kind of architectural fiction—almost real\, almost remembered.\n\n
 Biography\nRyan Whitby is a designer and cofounder of the multidisciplinar
 y design studio POST-. Working between the fields of architecture\, engine
 ering\, and interactive art\, and with a focus on generative tools\, his w
 ork seeks to blur the boundaries between digital design and the built envi
 ronment. Previously\, as the senior designer at SOFTlab\, Whitby led the c
 onceptual design\, technical development\, and physical construction of in
 stallation-scale projects worldwide.
LOCATION:Bibliowicz Family Gallery\, Milstein Hall
SUMMARY:Ryan Whitby: Exquisite Corpse
URL;VALUE=URI:https://events.cornell.edu/event/ryan-whitby-exquisite-corpse
CATEGORIES:Exhibit
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260518T215241Z
UID:tag:localist.com\,2008:EventInstance_49238306835974
DTSTART;VALUE=DATE:20250417
DESCRIPTION:Exhibition Abstract\nP1: I begin with a system.\nA1: I interpre
 t the system as something else.\nA2: I reflect it back with too much symme
 try.\nA3: I rearrange it until it breaks.\nA4: I watch the fragments fall 
 into pattern.\n\nExquisite Corpse stages a series of surrealist parlor gam
 es between one designer and four AIs. Each game begins with a generative\,
  rule-based system—tiles\, scripts\, procedural forms—then is passed f
 rom one machine to the next\, each trained not to follow instructions but 
 to interpret.\n\nThis is a conversation between scaffold and skin. One app
 roach builds from the bottom up\, assembling complexity through constraint
 . The other works in reverse: scanning for resemblance\, projecting intent
 ion\, and filling in gaps based on precedent.\n\nThe results don't resolve
 —they drift. Shapes become suggestions. Networks become faces. These exe
 rcises generate meaning not through clarity but through collision: between
  code and coincidence\, between logic and its misreading. What emerges is 
 a new kind of architectural fiction—almost real\, almost remembered.\n\n
 Biography\nRyan Whitby is a designer and cofounder of the multidisciplinar
 y design studio POST-. Working between the fields of architecture\, engine
 ering\, and interactive art\, and with a focus on generative tools\, his w
 ork seeks to blur the boundaries between digital design and the built envi
 ronment. Previously\, as the senior designer at SOFTlab\, Whitby led the c
 onceptual design\, technical development\, and physical construction of in
 stallation-scale projects worldwide.
LOCATION:Bibliowicz Family Gallery\, Milstein Hall
SUMMARY:Ryan Whitby: Exquisite Corpse
URL;VALUE=URI:https://events.cornell.edu/event/ryan-whitby-exquisite-corpse
CATEGORIES:Exhibit
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260518T215241Z
UID:tag:localist.com\,2008:EventInstance_49238306857479
DTSTART;VALUE=DATE:20250418
DESCRIPTION:Exhibition Abstract\nP1: I begin with a system.\nA1: I interpre
 t the system as something else.\nA2: I reflect it back with too much symme
 try.\nA3: I rearrange it until it breaks.\nA4: I watch the fragments fall 
 into pattern.\n\nExquisite Corpse stages a series of surrealist parlor gam
 es between one designer and four AIs. Each game begins with a generative\,
  rule-based system—tiles\, scripts\, procedural forms—then is passed f
 rom one machine to the next\, each trained not to follow instructions but 
 to interpret.\n\nThis is a conversation between scaffold and skin. One app
 roach builds from the bottom up\, assembling complexity through constraint
 . The other works in reverse: scanning for resemblance\, projecting intent
 ion\, and filling in gaps based on precedent.\n\nThe results don't resolve
 —they drift. Shapes become suggestions. Networks become faces. These exe
 rcises generate meaning not through clarity but through collision: between
  code and coincidence\, between logic and its misreading. What emerges is 
 a new kind of architectural fiction—almost real\, almost remembered.\n\n
 Biography\nRyan Whitby is a designer and cofounder of the multidisciplinar
 y design studio POST-. Working between the fields of architecture\, engine
 ering\, and interactive art\, and with a focus on generative tools\, his w
 ork seeks to blur the boundaries between digital design and the built envi
 ronment. Previously\, as the senior designer at SOFTlab\, Whitby led the c
 onceptual design\, technical development\, and physical construction of in
 stallation-scale projects worldwide.
LOCATION:Bibliowicz Family Gallery\, Milstein Hall
SUMMARY:Ryan Whitby: Exquisite Corpse
URL;VALUE=URI:https://events.cornell.edu/event/ryan-whitby-exquisite-corpse
CATEGORIES:Exhibit
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260518T215241Z
UID:tag:localist.com\,2008:EventInstance_49238306882056
DTSTART;VALUE=DATE:20250419
DESCRIPTION:Exhibition Abstract\nP1: I begin with a system.\nA1: I interpre
 t the system as something else.\nA2: I reflect it back with too much symme
 try.\nA3: I rearrange it until it breaks.\nA4: I watch the fragments fall 
 into pattern.\n\nExquisite Corpse stages a series of surrealist parlor gam
 es between one designer and four AIs. Each game begins with a generative\,
  rule-based system—tiles\, scripts\, procedural forms—then is passed f
 rom one machine to the next\, each trained not to follow instructions but 
 to interpret.\n\nThis is a conversation between scaffold and skin. One app
 roach builds from the bottom up\, assembling complexity through constraint
 . The other works in reverse: scanning for resemblance\, projecting intent
 ion\, and filling in gaps based on precedent.\n\nThe results don't resolve
 —they drift. Shapes become suggestions. Networks become faces. These exe
 rcises generate meaning not through clarity but through collision: between
  code and coincidence\, between logic and its misreading. What emerges is 
 a new kind of architectural fiction—almost real\, almost remembered.\n\n
 Biography\nRyan Whitby is a designer and cofounder of the multidisciplinar
 y design studio POST-. Working between the fields of architecture\, engine
 ering\, and interactive art\, and with a focus on generative tools\, his w
 ork seeks to blur the boundaries between digital design and the built envi
 ronment. Previously\, as the senior designer at SOFTlab\, Whitby led the c
 onceptual design\, technical development\, and physical construction of in
 stallation-scale projects worldwide.
LOCATION:Bibliowicz Family Gallery\, Milstein Hall
SUMMARY:Ryan Whitby: Exquisite Corpse
URL;VALUE=URI:https://events.cornell.edu/event/ryan-whitby-exquisite-corpse
CATEGORIES:Exhibit
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260518T215241Z
UID:tag:localist.com\,2008:EventInstance_49238306909705
DTSTART;VALUE=DATE:20250420
DESCRIPTION:Exhibition Abstract\nP1: I begin with a system.\nA1: I interpre
 t the system as something else.\nA2: I reflect it back with too much symme
 try.\nA3: I rearrange it until it breaks.\nA4: I watch the fragments fall 
 into pattern.\n\nExquisite Corpse stages a series of surrealist parlor gam
 es between one designer and four AIs. Each game begins with a generative\,
  rule-based system—tiles\, scripts\, procedural forms—then is passed f
 rom one machine to the next\, each trained not to follow instructions but 
 to interpret.\n\nThis is a conversation between scaffold and skin. One app
 roach builds from the bottom up\, assembling complexity through constraint
 . The other works in reverse: scanning for resemblance\, projecting intent
 ion\, and filling in gaps based on precedent.\n\nThe results don't resolve
 —they drift. Shapes become suggestions. Networks become faces. These exe
 rcises generate meaning not through clarity but through collision: between
  code and coincidence\, between logic and its misreading. What emerges is 
 a new kind of architectural fiction—almost real\, almost remembered.\n\n
 Biography\nRyan Whitby is a designer and cofounder of the multidisciplinar
 y design studio POST-. Working between the fields of architecture\, engine
 ering\, and interactive art\, and with a focus on generative tools\, his w
 ork seeks to blur the boundaries between digital design and the built envi
 ronment. Previously\, as the senior designer at SOFTlab\, Whitby led the c
 onceptual design\, technical development\, and physical construction of in
 stallation-scale projects worldwide.
LOCATION:Bibliowicz Family Gallery\, Milstein Hall
SUMMARY:Ryan Whitby: Exquisite Corpse
URL;VALUE=URI:https://events.cornell.edu/event/ryan-whitby-exquisite-corpse
CATEGORIES:Exhibit
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260518T215241Z
UID:tag:localist.com\,2008:EventInstance_49238306959882
DTSTART;VALUE=DATE:20250421
DESCRIPTION:Exhibition Abstract\nP1: I begin with a system.\nA1: I interpre
 t the system as something else.\nA2: I reflect it back with too much symme
 try.\nA3: I rearrange it until it breaks.\nA4: I watch the fragments fall 
 into pattern.\n\nExquisite Corpse stages a series of surrealist parlor gam
 es between one designer and four AIs. Each game begins with a generative\,
  rule-based system—tiles\, scripts\, procedural forms—then is passed f
 rom one machine to the next\, each trained not to follow instructions but 
 to interpret.\n\nThis is a conversation between scaffold and skin. One app
 roach builds from the bottom up\, assembling complexity through constraint
 . The other works in reverse: scanning for resemblance\, projecting intent
 ion\, and filling in gaps based on precedent.\n\nThe results don't resolve
 —they drift. Shapes become suggestions. Networks become faces. These exe
 rcises generate meaning not through clarity but through collision: between
  code and coincidence\, between logic and its misreading. What emerges is 
 a new kind of architectural fiction—almost real\, almost remembered.\n\n
 Biography\nRyan Whitby is a designer and cofounder of the multidisciplinar
 y design studio POST-. Working between the fields of architecture\, engine
 ering\, and interactive art\, and with a focus on generative tools\, his w
 ork seeks to blur the boundaries between digital design and the built envi
 ronment. Previously\, as the senior designer at SOFTlab\, Whitby led the c
 onceptual design\, technical development\, and physical construction of in
 stallation-scale projects worldwide.
LOCATION:Bibliowicz Family Gallery\, Milstein Hall
SUMMARY:Ryan Whitby: Exquisite Corpse
URL;VALUE=URI:https://events.cornell.edu/event/ryan-whitby-exquisite-corpse
CATEGORIES:Exhibit
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260518T215241Z
UID:tag:localist.com\,2008:EventInstance_49238306991627
DTSTART;VALUE=DATE:20250422
DESCRIPTION:Exhibition Abstract\nP1: I begin with a system.\nA1: I interpre
 t the system as something else.\nA2: I reflect it back with too much symme
 try.\nA3: I rearrange it until it breaks.\nA4: I watch the fragments fall 
 into pattern.\n\nExquisite Corpse stages a series of surrealist parlor gam
 es between one designer and four AIs. Each game begins with a generative\,
  rule-based system—tiles\, scripts\, procedural forms—then is passed f
 rom one machine to the next\, each trained not to follow instructions but 
 to interpret.\n\nThis is a conversation between scaffold and skin. One app
 roach builds from the bottom up\, assembling complexity through constraint
 . The other works in reverse: scanning for resemblance\, projecting intent
 ion\, and filling in gaps based on precedent.\n\nThe results don't resolve
 —they drift. Shapes become suggestions. Networks become faces. These exe
 rcises generate meaning not through clarity but through collision: between
  code and coincidence\, between logic and its misreading. What emerges is 
 a new kind of architectural fiction—almost real\, almost remembered.\n\n
 Biography\nRyan Whitby is a designer and cofounder of the multidisciplinar
 y design studio POST-. Working between the fields of architecture\, engine
 ering\, and interactive art\, and with a focus on generative tools\, his w
 ork seeks to blur the boundaries between digital design and the built envi
 ronment. Previously\, as the senior designer at SOFTlab\, Whitby led the c
 onceptual design\, technical development\, and physical construction of in
 stallation-scale projects worldwide.
LOCATION:Bibliowicz Family Gallery\, Milstein Hall
SUMMARY:Ryan Whitby: Exquisite Corpse
URL;VALUE=URI:https://events.cornell.edu/event/ryan-whitby-exquisite-corpse
CATEGORIES:Exhibit
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260518T215241Z
UID:tag:localist.com\,2008:EventInstance_49238307017228
DTSTART;VALUE=DATE:20250423
DESCRIPTION:Exhibition Abstract\nP1: I begin with a system.\nA1: I interpre
 t the system as something else.\nA2: I reflect it back with too much symme
 try.\nA3: I rearrange it until it breaks.\nA4: I watch the fragments fall 
 into pattern.\n\nExquisite Corpse stages a series of surrealist parlor gam
 es between one designer and four AIs. Each game begins with a generative\,
  rule-based system—tiles\, scripts\, procedural forms—then is passed f
 rom one machine to the next\, each trained not to follow instructions but 
 to interpret.\n\nThis is a conversation between scaffold and skin. One app
 roach builds from the bottom up\, assembling complexity through constraint
 . The other works in reverse: scanning for resemblance\, projecting intent
 ion\, and filling in gaps based on precedent.\n\nThe results don't resolve
 —they drift. Shapes become suggestions. Networks become faces. These exe
 rcises generate meaning not through clarity but through collision: between
  code and coincidence\, between logic and its misreading. What emerges is 
 a new kind of architectural fiction—almost real\, almost remembered.\n\n
 Biography\nRyan Whitby is a designer and cofounder of the multidisciplinar
 y design studio POST-. Working between the fields of architecture\, engine
 ering\, and interactive art\, and with a focus on generative tools\, his w
 ork seeks to blur the boundaries between digital design and the built envi
 ronment. Previously\, as the senior designer at SOFTlab\, Whitby led the c
 onceptual design\, technical development\, and physical construction of in
 stallation-scale projects worldwide.
LOCATION:Bibliowicz Family Gallery\, Milstein Hall
SUMMARY:Ryan Whitby: Exquisite Corpse
URL;VALUE=URI:https://events.cornell.edu/event/ryan-whitby-exquisite-corpse
CATEGORIES:Exhibit
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260518T215241Z
UID:tag:localist.com\,2008:EventInstance_49238307040781
DTSTART;VALUE=DATE:20250424
DESCRIPTION:Exhibition Abstract\nP1: I begin with a system.\nA1: I interpre
 t the system as something else.\nA2: I reflect it back with too much symme
 try.\nA3: I rearrange it until it breaks.\nA4: I watch the fragments fall 
 into pattern.\n\nExquisite Corpse stages a series of surrealist parlor gam
 es between one designer and four AIs. Each game begins with a generative\,
  rule-based system—tiles\, scripts\, procedural forms—then is passed f
 rom one machine to the next\, each trained not to follow instructions but 
 to interpret.\n\nThis is a conversation between scaffold and skin. One app
 roach builds from the bottom up\, assembling complexity through constraint
 . The other works in reverse: scanning for resemblance\, projecting intent
 ion\, and filling in gaps based on precedent.\n\nThe results don't resolve
 —they drift. Shapes become suggestions. Networks become faces. These exe
 rcises generate meaning not through clarity but through collision: between
  code and coincidence\, between logic and its misreading. What emerges is 
 a new kind of architectural fiction—almost real\, almost remembered.\n\n
 Biography\nRyan Whitby is a designer and cofounder of the multidisciplinar
 y design studio POST-. Working between the fields of architecture\, engine
 ering\, and interactive art\, and with a focus on generative tools\, his w
 ork seeks to blur the boundaries between digital design and the built envi
 ronment. Previously\, as the senior designer at SOFTlab\, Whitby led the c
 onceptual design\, technical development\, and physical construction of in
 stallation-scale projects worldwide.
LOCATION:Bibliowicz Family Gallery\, Milstein Hall
SUMMARY:Ryan Whitby: Exquisite Corpse
URL;VALUE=URI:https://events.cornell.edu/event/ryan-whitby-exquisite-corpse
CATEGORIES:Exhibit
END:VEVENT
END:VCALENDAR
